Wargame: Red Dragon Parsers
This is a collection of parsers for the gamefiles of the game "Wargame Red Dragon" by Eugen Systems.
They may or may not work for previous / future games in the series.
The parsers are written in Python 3.11 and use the dingsda library for parsing the gamefiles, a fork of the Construct library.
The parsers are not complete yet, if you encounter any issues, please open an issue on GitHub.
For actual modding of Wargame the Toolsuite is recommended. You'll find documentation for these tools here.
Usage
There are prebuilt binaries for Windows and Linux available on the releases page.
With these you can just use them like this:
# unpack gamefile
edat.exe NDF_Win.dat -o out/
# repack gamefile from the out/ directory
edat.exe -p out/NDF_Win.dat.xml -o out/
If you have a working Python Installation you can install the current release of the scripts with pip from PyPi:
pip install wgrd_cons_parsers
# unpack gamefile
python -m wgrd_cons_parsers.edat NDF_Win.dat
# repack gamefile from the out/ directory
python -m wgrd_cons_parsers.edat -p out/NDF_Win.dat.xml
Performance
Currently unpacking the everything.ndfbin uses about 14 GB of RAM and takes about 2 minutes on my machine.
It is recommended to use the pypy3 Python runtime, because it significantly increases the performance:
https://www.pypy.org/
Development
If you want to change the scripts easily, you can install them locally:
git clone https://github.com/ev1313/wgrd-cons-parsers.git
cd wgrd-cons-parsers
pip install -e .
# unpack gamefile
python -m wgrd_cons_parsers.edat NDF_Win.dat
# repack gamefile from the out/ directory
python -m wgrd_cons_parsers.edat -p out/NDF_Win.dat.xml
With this setup you can modify the scripts and still use them.